A princess on the run. A map that shouldn’t exist. A world waiting to be reclaimed.
Princess Isabella is Valyria's crown jewel, possessing everything except the one thing she craves: freedom. Caged in a tower and promised to the sadistic Prince Ryan, she spends her nights staring at the horizon she is forbidden to touch. But the necklace her mother left behind is no mere trinket. It is the Star Compass – the only key to the fabled Lost Isles. When a charming rogue and a legendary pirate captain offer her a midnight escape, Isabella trades her courtly silks for sea spray and steel. Aboard a ship of outlaws, she must navigate the Whispering Trench, outwit ancient forces, and unlock the City of Emeralds – a vault holding the world’s stolen memories. With the Iron Inquisition closing in, Isabella must choose: remain a pawn in a crumbling empire, or rise as a High Navigator and spark a revolution. She was born to wear a crown. She chooses the cutlass.
